Adding a Bloom Effect

Step 1 - Add the post processing package to your project

Go to Window -> Package Manager and then install the “Post Processing” package. This is project-wide so this only needs to happen once for an entire project.

../../_images/package_manager.png

Step 2 - Enable HDR for the project

../../_images/enable_hdr.png

Step 3 - Add a post-processing layer to the camera

Select the camera. Add a post process layer component to the camera.

../../_images/post_process_layer.png

Select the ‘Bloom’ layer. You may need to create this layer if it does not yet exist for your project.

../../_images/post_process_layer_camera.png

Step 4 - Create a post processing profile

Find/create a directory for post processors.

Create a post processor:

../../_images/create_pp.png

Add a bloom effect:

../../_images/bloom.png

Step 5 - Create a post processing volume

Go to your project, add an empty. Call it “post-process bloom” or something like that.

Add a “Process Volume” component to it.

Drag in the post processor to the proper field.

../../_images/pp_volume.png

This makes everything glow, fine if you are doing some neon geometry wars thing. But what about just one thing?

Step 6 - Make one thing glow

Set post-processing intensity to 1. Zero turns it off, we don’t want that. Above 1 will make everything glow. Don’t want that.

Create a new material called “Glow”.

Give it the following properties:

../../_images/emission.png

You have to specify the color, it doesn’t pick it up from the image.

../../_images/glow.png