2D Assignment 1

In this assignment, we’ll get started with 2D.

Requirements

Turn in a report detailing and showing (with screenshots) your completion of:

Point Allocation

Item

Points

Sprite 1

10

Sprite 2

10

Sprite 3

10

Sprite 4

10

Sprite 5

10

Scene

10

Proper collision

10

Implement scored items

10

Implement next level transition

10

Get something other than player moving

10

Scoring:

  • 0 pts - not implemented

  • 1-5 pts - buggy

  • 6-7 pts - meets minimum requirements. i.e., it works.

  • 8-9 pts - Expanded beyond minimum requirements

  • 10 pts - Expanded into something that looks like an actual game.

Directions

To get started, clone our project. Get invited as a collaborator.

https://github.com/pvcraven/2022_Class_2D_Project

All item names must include yours so we can identify them.

Then most of what you need to get started is at: 2D Unity Part 1.

The main thing not covered is getting some objects to move via scripts. I’m leaving that up to you to figure out.

Sample Items to Create

  • Outdoors

    • Tree

    • Rock

    • Fence

    • Grass

    • Flowers

  • House or some building

  • Icons

    • Pencil

    • Hand

  • Hand-held Items

    • Wand

    • Sword

    • Staff

  • Gems

  • Coin

  • Potion

  • Clothing

    • Boot

    • Shoe

    • Shirt

    • Vest

    • Hat

    • Helmet

  • Food

    • Fruit

      • Pumpkin

      • Apple

      • Pear

      • Orange

      • Grapes

      • Pineapple

      • Raspberry

      • Watermelon

      • Strawberry

      • Cherries

      • Bananas

    • Other food

      • Mushroom

      • Ice cream code

      • Donut

      • Cookie

      • Pizza