2D Assignment 1
In this assignment, we’ll get started with 2D.
Requirements
Turn in a report detailing and showing (with screenshots) your completion of:
Item |
Points |
---|---|
Sprite 1 |
10 |
Sprite 2 |
10 |
Sprite 3 |
10 |
Sprite 4 |
10 |
Sprite 5 |
10 |
Scene |
10 |
Proper collision |
10 |
Implement scored items |
10 |
Implement next level transition |
10 |
Get something other than player moving |
10 |
Scoring:
0 pts - not implemented
1-5 pts - buggy
6-7 pts - meets minimum requirements. i.e., it works.
8-9 pts - Expanded beyond minimum requirements
10 pts - Expanded into something that looks like an actual game.
Directions
To get started, clone our project. Get invited as a collaborator.
https://github.com/pvcraven/2022_Class_2D_Project
All item names must include yours so we can identify them.
Then most of what you need to get started is at: 2D Unity Part 1.
The main thing not covered is getting some objects to move via scripts. I’m leaving that up to you to figure out.
Sample Items to Create
Outdoors
Tree
Rock
Fence
Grass
Flowers
House or some building
Icons
Pencil
Hand
Hand-held Items
Wand
Sword
Staff
Gems
Coin
Potion
Clothing
Boot
Shoe
Shirt
Vest
Hat
Helmet
Food
Fruit
Pumpkin
Apple
Pear
Orange
Grapes
Pineapple
Raspberry
Watermelon
Strawberry
Cherries
Bananas
Other food
Mushroom
Ice cream code
Donut
Cookie
Pizza