2D Animation Assignment
Like earlier assignments, please create a doc that points to the work that you did. Get practice documenting and showing off your work, as this is going to be very important for getting promoted in your career.
Item |
Points |
Scoring |
---|---|---|
Create animated time-based sprite frames 1 |
10 |
Create at least 8 frames of a time-based sprite. This can be from the fire or water sprite created in class during 2D Animation. To turn in, take a screenshot and show the resulting images. |
Create animated time-based sprite in Unity 1 |
5 |
Get the animated sprite from above working in Unity. Slow down the keyframes so it doesn’t run full speed. |
Create animated time-based sprite frames 2 |
10 |
Create at least 8 frames of a time-based sprite. |
Create animated time-based sprite in Unity 2 |
5 |
Get the sprite working. |
Create animated time-based character sprite frames |
10 |
Create “idle” and “walking” animations in Aseprite. Show the images created. |
Create animated time-based character sprite in Unity |
10 |
Idle animation must play. When character moves, the walking animation must start. When character is done walking, go back to idle. Select left/right based on direction character is moving. |
Create animated time-based NPC sprite frames |
10 |
Create one more moving animation, this time for an NPC. Must have two different animations. (Idle/walk) |
Create animated time-based NPC sprite in Unity |
10 |
Get both animations and transition to work for NPC character. |
Expand level |
10 |
Take the level that you have, and make it bigger. I suggest showing the original level, and the expansion. You’ll probably want at least two screens worth of additional layout. |
Total |
100 |